We are here talking about a franchise that has been around for
more than 2 decades; and within these 2 decades, it has witnessed
development at a light year's speed. Back in 1994, Need for Speed
surprised computer users with one of the first racing arcade. Since
then, the game has seen rapid developments and improvements, enabling
its latest edition, Need for Speed Rivals, to be nothing less of a
surprise.
Supported by two leading developers - Ghost Games and
Criterion, the NFS franchise took many elements from its previous
titles, mixed in a few new features and thereby produced a Gen X styled
game play.
Not for the first time, the game offers dual career
modes - one as a racer, and the other as a cop, each creating a distinct
gaming experience. With swapping career modes having become as simple
as triggering a button from the safe house, players can progress through
the dual career modes, unlocking one level at a time.
What
differs in this edition is the method of earning an income. While racers
earn Speed-Points by jumping, drifting, near misses, etc., cops pocket
the Speed-Points which were accumulated by the racers by busting them.
The game play is intense and hence, it is suggested to complete the
tutorial from both sides before giving your skills a try.
Completing
objectives provide new cars. For completing an objective, a player must
complete a set of challenges, known as the "Speed-List", allowing them
to purchase cars and goodies which are unlocked. With the government
funding Cop Equipment, cop cars are available for usage as they are
unlocked, however the racers, as usual, have to earn additional
Speed-Points to be able to purchase the unlocked cars.
Earlier
editions of the NFS franchise could be classified as Racing Arcades;
however, the NFS Rivals breaks all previous records. Realistic designs
and near to life detailing makes it safe to classify this one as a
simulation as well. Developed to imitate the real life rules of physics
and other sciences, all cars; be it a Bugatti, an Aston Martin, or even
the now-returned Ferrari, give the players a life-like driving
experience.
However it must be noticed that though in real life,
the chances of a BMW M3 STS out running a Buggati Veyron cruiser are
dependent on the driver's luck and experience, in the game, they are
dependent on the type of "Pursuit-Tech" equipped by the speed monsters. A
variety of these "Techs" are available to the players, ranging from
EMPs to Shock Rams to Spike Strips to even calling out a helicopter to
help take down a racer.
These "Weapons" however, are not free of
cost. They must be purchased prior to equipping by spending the
Speed-Points which one has accumulated. The "Speed-Points" are harder
for racers to accumulate as in the event of them getting wrecked or
busted, all these points will be taken back by the Red Wood County
Police.
Though I have the games installed on my PC, I use my Esycast mobile device, which works like a WiFi Hotspot, enabling me to play the game on my TV.
Get your own mobile accessories for video streaming here!
Article Source:
http://EzineArticles.com/expert/Himanshu_Goswami/1906760
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