Virtual reality, the idealised next step in both gaming and
simulations. With the rise of Oculus Rift, HTC Vive, Sony's Project
Morpheus and the recent OnePlus Cardboard virtual reality is beginning
to find a place in the consumer household, rather than with only arcades
and technology enthusiasts.
The question is, and will be whether
virtual reality is here to stay and how will it affect the current
gaming market. TMR, a market intelligence company has released a report
estimating that the United States virtual reality market was worth US
$466.6 million in 2012. With anticipated growth to reach US $5.8 billion
dollars by 2019.
Such massive market potential is likely the
driving force behind the broad range of companies jumping on the VR
scene. Everyone from Sony to Valve are currently developing or have
released early products, such a range of heavy hitting gaming companies
is a sign that virtual reality has a place. Whilst this anticipated
growth is impressive, it remains to be seen if this new technology will
be purely a passing fad or a long-term gaming option.
According to
this report the constant increase in technology, such as 3D effects and
motion tracking are pushing the rise of virtual reality. Whilst
increasing disposable incomes are letting more and more households give
this new technology a try. On the flip-side the cost of these
technologies, demonstrated by Valve stating that their HTC Vive is aimed
at the high-end consumer is expected to harm growth and widespread
adoption.
The worldwide spread of VR is obviously concentrated
within North America and Europe, with both representing 69% of the
revenue share. Though surprisingly Asia is slated as the region of
highest potential due to the growing online involvement and presence of
Sony, who have easy to Asia for their Project Morpheus.
This
single report highlights that VR has huge potential, both for the
companies producing them and the consumers. Yet ultimately it will
depend on the content that will be available for these machines and the
cost of them. At the current time an average consumer will not spend the
equivalent of an Xbox One or PlayStation 4 for a machine that offers
only a limited range of games. Though if games such as the "Keep Talking
and Nobody Explodes" demonstrate anything, it is that the right sort of
game style can work seamlessly with headset VR. We look forward to the
day that Call of Duty can be played on a virtual reality machine, or
maybe that wouldn't be such a good idea.
This analysis on Virtual Reality is only one of many articles
found on Midnight Gaming, a site were we publish professional and unique
content on everything gaming. Give us a look and you will not be
disappointed. New content fresh every midnight, while you sleep we
write.
Will Cooper - http://midnightgaming.xyz/
Will Cooper - http://midnightgaming.xyz/
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